What Are You Playing This Weekend? The weekend is for press conferences about video games. Also, maybe playing some video games, but probably just hearing about new ones. To be honest, I will be spending the weekend arranging a complex multi- monitor setup to cover E3 press conferences in all their glory, so I will probably not have much time for games. But if I do, I’ll probably dip back into Overwatch (still hoping for those dance emotes!), in which I’ve lately been playing as Orisa, much to my own surprise. I’ll also maybe play some more Battlegrounds, which is way more fun in squads than alone. What about you? What are you playing? Latest trending topics being covered on ZDNet including Reviews, Tech Industry, Security, Hardware, Apple, and Windows. ![]()
Homebrew (video games) - Wikipedia. Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms (usually with hardware restrictions) not typically user- programmable or that use proprietary storage methods. This can include games developed with official development kits, such as Net Yaroze, Linux for Play. Station 2 or Microsoft XNA.[1]Many homebrew games are offered as freeware, although others are offered for sale.[1] One popular type of homebrew game is the fangame. In Japan, these games are usually called "Dōjin soft". Homebrew games for older systems are typically developed using emulators for convenience, since testing them requires no extra hardware on the part of the programmer. Development for newer systems typically involves actual hardware given the lack of accurate emulators. Efforts have been made to use actual console hardware for many older systems, though. Atari 2. 60. 0 homebrew developers use various methods, for example, burning an EEPROM to plug into a custom cartridge board or audio transfer via the Starpath Supercharger. Game Boy Advance homebrew developers have several ways to use GBA flash cartridges in this regard. Along with the Dreamcast, Game Boy Advance, and Play. Station Portable, the most frequently used platforms for homebrew development are older generations of consoles, among them the Atari 2. Nintendo Entertainment System (NES). The relative simplicity of older systems enables an individual or small group to develop acceptable games in a reasonable time frame. All major sixth generation consoles enjoy some popularity with homebrew developers, but less so than earlier generations. This is mostly the case because software production requires more resources, accurate emulators do not exist yet, and the consoles themselves often employ rather complex systems to prevent the execution of unauthorized code. Homebrew developers must often exploit loopholes to enable their software to run. Homebrewing is not only limited to games – there are numerous demos that have been released for most systems with a homebrew scene. First- through fourth- generation consoles[edit]. The Atari 2. 60. 0 is a popular platform for homebrew, owing to its simple console architecture and large install base. Magnavox Odyssey[edit]In 2. Odball" ended the longest game drought on any console. The Magnavox Odyssey, the world's first home console, saw no new releases since 1. It was produced by Robert Vinciguerra.[2]On July 1. Odyssey game called "Dodgeball" was published by Chris Read (aka Atari. Land).[3]On July 1. Vinciguerra published "Mentis Cohorts" for Magnavox Odyssey, which combines four games in one. The game has two modes that can be played like a board game or a puzzle game without and Odyssey, and it has a two player and a single player mode that can be played with the Odyssey, making it the first ever single player Odyssey game.[4]On July 1. Vinciguerra released "Red vs. Blue" through Rev. Rob. com as a free homebrew for Odyssey fans to commemorate the 4. Odyssey, and home video games in general.[5]Fairchild Channel F[edit]A handful of homebrew games have been programmed for the Channel F, the world's first programmable game console. The first known release is Sean Riddle's Lights Out that was released with instructions on how to modify the SABA#2. Chess game into a Multi- Cartridge.[6] There is also a version of Tetris and in 2. Videocart 2. 7: Pac- Man" became the first full production homebrew for the Channel F. Atari 2. 60. 0[edit]The Atari 2. Games created for the Atari can be executed using either an emulator or directly when copied onto a blank cartridge making use of either a PROM or EPROMchip. Unlike later systems, the console does not require a modchip. Although there is one high- level compiler available, batari Basic, most development for the Atari 2. Homebrews written in assembly are typically considered programming challenges. The Atari 2. 60. 0 lacks video memory, and programs run simultaneously with the television screen, updating graphical registers a fraction of a second before the television draws each scan line. For each scan line, the system's Television Interface Adapter can only draw two custom, eight- bit graphical objects, a twenty- bit "playfield", and three solid pixels: two "missiles" and one "ball".[7] Timing is critical in this environment. If a program takes too long to update the registers, the television will update the screen before the graphics are properly initialized, resulting in glitches or other video problems. In this respect, Atari 2. Nintendo Entertainment System (NES)[edit]Several compilers are available for the Nintendo Entertainment System, but like the Atari 2. One impediment to NES homebrew development is the relative difficulty involved with producing physical cartridges, although third party flash carts do exist, making homebrew possible on original NES hardware.[8] Several varieties of custom integrated circuits are used within NES cartridges to expand system capabilities; most are difficult to replicate except by scavenging old cartridges. The hardware lockout mechanism of the NES further complicates construction of usable physical cartridges. However, the NES- 1. NES lockout chip so any game, whether homebrew, unlicensed, or another region of an official game, can be played.[citation needed] The 1. NES chip can eventually be permanently disabled by performing a minor change to the hardware. Sega Mega Drive/Genesis and Master System[edit]Both the Sega Genesis/Mega Drive and Sega Master System benefit from limited homebrew development, as there is no physical lockout mechanism, thereby easing the operation of software on these platforms. Homebrew efforts for the Mega Drive/Genesis have grown, as there are now several full games scheduled for release in physical form, such as Rick Dangerous 1 & 2 and a port of Teenage Queen. Pier Solar and the Great Architects and Frog Feast for the Mega Drive/Genesis and Mighty Mighty Missile for the Sega Mega- CD are examples of homebrew games already released for Sega consoles. A QBASIC- like high level compiler named basiegaxorz exists for the Sega Genesis. Neo- Geo MVS, Neo- Geo AES, and Neo- Geo CD[edit]The Neo- Geo Home Cart and Arcade Systems can be tough candidates for homebrew development. Neo- Geo AES and MVS cartridges have two separate boards: one for video, and one for sound. If programming a cartridge for the system were to occur, it would involve replacing the old rom chips with your newly programmed ones as the cartridges are in a sense, Arcade boards. NGDev. Team who have released "Fast Strikerand "Gunlord found a workaround with this. What they did was print out their own board, and soldered their own rom chips into them; this however can cause the Universe Bios logo to look corrupted if a custom bios were to be programmed. Programming for the Neo- Geo CD, however is easier than programming for cartridges. The CDs themselves can actually contain both sound and video respectively. Depending on the Megabit count for a game you program, load times will vary. A CD game with low Megabit counts will load only one time; whereas a CD game with higher Megabit counts could load in between scenes, or rounds. There are now some full games scheduled for release in physical form, such as "Neo Xyx" [9]Programmer of the Neo- Geo Universe Bios, Razoola is currently working on a "Skeleton Game Driver" that supports two players- Written in 6. Assembly Language. This ROM is meant to remedy the corrupted Universe Bios Screens, as well as work with an unmodified/stock Neo- Geo Multi- Video System (MVS), or Advanced Entertainment System (AES) [1. With his Skeleton Driver, Razoola is currently working on his own homebrew title called "Neo- Geo Land" as a proof of concept. If successful, the Skeleton Game Driver could help make developing newly released Neo- Geo titles much easier. Super Nintendo Entertainment System (SNES)[edit]After its discontinuation of games in 1. Super Nintendo Entertainment System made homebrew ROM images, even without Nintendo's support for the console. After the release of the SNES there was great interest in reverse engineering the system to allow for homebrew and backup play. Nintendo fitted the machine with various security measures such as the lock- out chip to prevent unauthorized code running on the machine.
0 Comments
All about surfing in Tenerife. All about surfing in Tenerife Welcome to the Hawaii of Europe! Warm weather, a warm mentality and incredible waves all year around. Tenerife has one of the best climates in the world with average temperatures between 2. C and water temperatures of 1. C. A dozen world- class surf spots provide endless possibilities, no matter what level of experience in surfing you have. Tenerife combines a great variety of beach and reef breaks that bear comparatively little dangers. This makes Tenerife one of the top surfing destinations in Europe, if not in the world. ![]() ![]() Well, I can tell you from my own personal experience, ain’t nothing in this world smells, tastes and feels better that your own mom’s pussy! Tenerife is a regular destination for many pro surfers and every year the island is host of top international competitions. No matter whether you just want to escape the grey winter in the North or need the perfect waves for your ideal summer holidays: Tenerife is the place. Tenerife’s cosy temperatures. Download MegaHits: Die Dritte 2017. Want create site? Find Free WordPress Themes and plugins. Descrição: CD MegaHits 2017 Die Dritte. Besides best surf conditions and beautiful beaches Tenerife offers you a lot more: Laurisilvas and pine forests, a unique flora and fauna, lava landscapes and the third highest volcano on an island in the world – a stunning view when you are sitting on your surfboard. The North is the greener part of the island and has a flourishing subtropical flora and fauna. All about surfing in Tenerife Welcome to the Hawaii of Europe! Warm weather, a warm mentality and incredible waves all year around. Tenerife has one of the best.The South is situated within a warm African atmosphere with less rain. The people on the island are considered the friendliest in Spain and the island is popular for its diverse traditional parties and ceremonies. Low prices for accommodation, car hire and consumption goods make this island even more enjoyable. What to expect from surfing in Tenerife. The island offers nearly every kind of wave throughout the year and can be divided into a Northern and Southern region from a surfer’s point of view. You will find the most frequented surf areas in the South at Playa de Las Americas and Los Cristianos. At the same time it is also the most touristic region of Tenerife. The most popular surf spots in the North are close to the city of Puerto de la Cruz, Bajamar and La Laguna. The Northern region is definitely less touristic and more quiet. What both regions have in common is the reef- rocky topography that works best at high tide. It produces nice barreling waves. Tenerife has a volcanic origin and a typical characteristic of the beaches is the black or dark sand. Looks pretty awesome. If you expected a Whitehaven kind of sand it may disappoint you though. Biggest waves from October to February. From October to February the Northern part of the island has very powerful waves and during that time it provides a huge amount of spots for experienced surfers. However, there are a good number of spots suitable for beginners as well. During these months the South of the island offers a bigger variety for both kinds of surfers, pros and beginners. There is a little phenomenon happening during the Winter. The powerful waves suck away the sand from the beaches and they appear rockier than they actually are. This creates sand deposits in the water near the beach and surfing can become more comfortable because you will have more sand at the bottom. Later during the Summer it takes place the other way around and the beaches seem to gain volume again. During the Summer the waves become less powerful in the North and you can find a huge range of spots for any surfer. Summer is a great time to spend it in the North unless you are hunting the giant waves. Then you should rather book a flight between October and February and travel to the North. The South offers a high number of spots where you can go crazy during the Summer. It doesn’t really matter where or when you are on that colorful island. You will always find a great spot near you. Surfing doesn’t have to be expensive. Although it is warm all year long it can get windy at the coast. To really enjoy surfing on a windy day it is recommendable to take your wetsuit with you. If you are too lazy or you don’t have your own stylish wetsuit yet, rent one for a few euros. There are surf schools and surf shops at almost every spot. A wetsuit will cost you around €1. If you need a board you can get a good one for around €2. There are some good offers if you need material for a longer time. Renting a board for 7 days costs more or less around €1. Have a blast! If you are a beginner or you want to boost your surfing skills there are numerous attractive offers. A two hour lesson will cost you around €3. Or get picked up by a van with other surfers and instructors that takes you to the best surf spot of the day, providing a board, wetsuit, lessons and a lot of laughs. Trips like these take about 4 hours and cost you around €4. Watch out for nice group discounts. A very recommendable surf school in the South is Kontra. Ola. It is situated at Playa de las Américas, close to a lot of top spots. A very experienced and friendly surf school. So if you are hanging around in the South say hello or check out their website (by clicking on the name). When you are surfing in the North you can drop in at the surf school La Marea in Puerto de la Cruz. The school is right at the black beach Martiánez. Awesome instructors and passionate surfers themselves. Click on the name to check out their website. Too many days of surfing in a row? When your muscles hurt because you have been surfing for too many days in a row you can take a break! It feels great to recover in Tenerife’s pure nature, like at the Teide National Park. Or check out some orcas and white tigers at Loro Park. If prefer something more refreshing go to Siam Park. This is the best water park you will ever visit, promise. If you still feel like surfing on your day off, you can try out the biggest artificial wave in the world at Siam Park! Yes, people here are crazy about surfing! In Tenerife you will also find a great nightlife and there are numerous traditional festivals. From cosy small festivals to big ones like the famous carnival, the second biggest on the planet – pretty huge, lots of funny people! You are not a party kind of person? Grab your board plus tent and go wild camping. Discover some secret surf spots. Later more about that, but please don’t tell anyone…Low living costs. Where to get delicious food and a good sleep? The local food is fresh, creative and most importantly – very tasty. For dessert you should go pick some local bananas or discover new subtropical fruits! Eating out can be cheap and €5 should leave you satisfied. If you want to create your own tasty dish you will find out that prices in the supermarket are a little cheaper than in most European countries. Cheap accomodations. In Tenerife you have a vast amount of cheap holiday offers plus readily available cheap car hires. Accommodation starts at €1. Camping costs around €5. Wild camping €0. If you need a car you can hire one for around €1. Bare in mind that refueling costs you less than €1 per litre! By the way, the other kind of “fuel”, which you can drink, is also pretty cheap. The Canary Islands are lucky to have a special tax system until 2. The sales tax is just 5 percent. That makes consumer goods much cheaper. The locals. A short comment on the locals. At some surfing spots locals can get unfriendly very fast. There are several reports of incidents between tourist- and local surfers. But keep in mind that these incidents do not happen often and if you respect the locals they will respect you. You want to be on the safe side? Check out the basic rules of surf etiquette. Try to become friends with the locals. They might even take you to some secret spot nearby and you’ll have a great time. Surfing in Tenerife is definitely a lot of fun – no matter what time of the year you decide to enjoy a visit and where you start your journey on that sympathetic island. It is right here. Tenerife is proof that you don’t have to leave Europe to find world- class surf spots on a subtropical island. It is right here. Neither do you have to spend your entire savings to make a surfer’s dream reality. This place with all its opportunities is still affordable. Where are your favorite swimming trunks that you haven’t taken out in a long time? You should get them ready! Let the top 1. 0 surf spots inspire you and the most important thing: Enjoy your ride! THE TOP 1. 0 SURF SPOTSEl Charco / La Piscina. For pro surfers and kamikaze riders only! That’s probably why it never really becomes overcrowded. Just ultimate waves that break on a rocky sea bed, very short in length and both left- and right handed. But don’t worry, there are less crazy spots in Tenerife. Fact- Check That Viral Image in Two Clicks. Major news events like Hurricane Harvey produce thousands of photos, and thousands more tweets and Facebook posts of fake, outdated or out- of- context photos. This time the big winner is a photoshop of a shark on the freeway, which pops up during every major hurricane. Before you join the 6. ![]() In Chrome, right- click the image, then click “Search Google for Image.” And boom, you see if there’s a source or ten blog posts debunking it. Buzz. Feed reporter Jane Lytvynenko breaks it down into baby steps: And here’s the slightly longer process on mobile: It’s a pain, but if you don’t do this, you’ll have to admit you’re more interested in attention than you are in the truth. And when all your followers see you fall for a hoax, they’ll unfollow you for being a dummy. But you’re not a dummy and you’re not attention- starved, so you’ll fact- check before you retweet, and no fake image will ever go viral again! Meanwhile, follow the Washington Post’s running list of Hurricane Harvey hoaxes, or Buzz. Feed’s list of the same. Update Aug 3. 0, 9: 3. AM: Lytvynenko pointed us to a simple mobile interface for Google Reverse Image Search (via Clayton Cubitt). To look up an image, just save it to your camera roll, then go to that page to look it up. On i. OS, that’s just a 1. ![]() Torrentz will always love you. Farewell. © 2003-2016 Torrentz. Major news events like Hurricane Harvey produce thousands of photos, and thousands more tweets and Facebook posts of fake, outdated or out-of-context photos. This. Offers 50 GB of free storage space. Uploaded files are encrypted and only the user holds the decryption keys. ![]() Mouth rape tube, sweet nudist hidden cam, ass fucks raped, bloodthirsty rape, babes sex tube, asian rape rape sex.![]() Free Sex, Free Porn, Free Direct Download Wasted money on unreliable and slow multihosters? Link. Snappy is the only multihost that works. Download from ALL Filehosts as a premium user at incredibly fast speeds! Off for this Summer, use this coupon code: SUM1. Key Filehosts: Keep. Share’s traffic is now 5 GB per day (Instead of 1. GB per day). Uploaded. GB per day Rapidgator. GB per day. Depfile. GB per day. View full list here : Click here@3. Wasted money on unreliable and slow multihosters? LinkSnappy is the only multihost that works. Download from ALL Filehosts as a premium user at incredibly fast speeds! Tenku notshirotwapyuta Big Miracle 2012 DVDRip READNFO x264-SiC Love and Other Drugs.2010 [Eng] DivX [On Style]??!??????17 E07.111204 CATV H264.480p-SHINs Bob. IPTVOD France Serveur IPTV VOD Abonnement & Test Stable Rapide Test 4. H gratuit. Prix IPTVOD MAXIPTV. CHAINES IPTV Canal. Sat Canal. Play bein Sports SFR Sports TNT Chaînes Belges, Arabes, Italiennes, Anglaises.. XXX HD VOD.. 7. 00+ CHAINES IPTV Canal. Sat Canal. Play bein Sports SFR Sports TNT Chaînes Belges, Arabes, Italiennes, Anglaises.. XXX HD VOD.. Prix IPTVOD DIAMONDIPTV. Chaines / Nilsat, VIP USA, VIP ARAB , BEINSPORT_HD, MBC, ISLAM, kurdish, DMC, OSN, TURK, SFR, CSAT FRANCE, SKY ITALY HD, BELGIUM, SWISS, CSAT ONDEMAND, SKY GERMANY, Movistar+ SPAIN, Canal Digital holland, PORTUGAL.. SKY UK, EX YU, NORWAY, VIASAT HD, DIGITALALB HD, TRING TV, INDIA, Pakistani, Bangladeshi, AFRICA, ADULT HD, POLSAT, POLANAD, LATINO, CROATIE, KOSOVO, MAKDONIE, ROMANIE, BULGARIE, BOSNIA, MALTA, RUSSIA, GREEK.. Product Pros and Cons: Oriented Strand Board vs. Plywood Which panel is right for your homes? Installing a Floating Subfloor - Extreme How To Is your basement nothing more than an unfinished storage area? That’s the case with many homeowners who consider their basement to lack the warmth and coziness to make it a comfortable living space. When it comes to cold basements, you can blame the floor. The porosity of a concrete floor can make it cold and damp—unwanted characteristics that can be felt through tile, carpet and hardwoods. Simply put, cold basements—even if they’ve been finished—often don’t get as much use as the other more comfortable areas of the house. That’s a lot of space going to waste. Today, floating subfloor systems offer homeowners a way to stifle the cold and construct a warm, pleasant place for a game room, office area or home theatre. These systems offer a two- pronged approach to keeping concrete floors dry and warm. First, the plywood or oriented strand board (OSB) subfloor floats on a corrugated or “cleated” waterproof underlayment, so the wood never actually touches the floor. The underlayment material can be made of Styrofoam or heavy- duty polyethylene, the same material used in corrugated plastic drain pipe (one of the toughest plastics available). This underlayment creates an air gap above the concrete. The subfloor must be wood since this type of flooring cannot be installed on concrete or cement. A 3/4" CDX or OSB plywood subfloor is acceptable. James Hardie is the world leader in fiber cement siding and backerboard. We've been providing a better way to build for over 100 years.Combined with the wooden panels, the air in this space provides a thermal break that acts as insulation to keep floors and rooms warm. These systems can warm a room as much as 1. Second, that same layer of plastic provides a moisture barrier against the dampness that naturally rises through concrete slabs. Thanks to the channels in the underlayment, any moisture that does collect can easily drain and evaporate. This protects furnishings and inhibits musty smells and mold growth, ensuring a healthy living space. Shown is the plastic underlayment of DRICore subfloor panels. Basement Benefits. Floating subfloors are also durable and versatile. The engineered wood core won’t warp, split or peel. The systems are also strong enough to support the heaviest furnishings, such as exercise equipment, pool tables and pianos. And as far as finished floor surfaces, use any flooring solution you want. Simply prepare your new floor as you would any other. These systems allow the option of choosing from carpet, laminate and engineered hardwood. Vinyl tile can be installed in conjunction with a 1/4- inch plywood underlayment. And ceramic tile can be used with a cement board underlayment to provide the utmost strength and sturdiness. See the manufacturer’s instructions for floor- installation guidelines and warranty specifics.)These floating systems are also touted as being “ergonomic.” This term refers to the slight “give” in the panels as people step on them. The panels slightly cushion footfalls as the channeled plastic distributes the weight, providing a comfortable, resilient walking surface. Walk on bare concrete and compare it to walking on a floating sublfoor—you’ll see the difference. Allow the panels to adjust to the temperature of the basement for 2. In the meantime, sketch a floor layout on paper. Subfloor panels can easily be cut to size. Another big benefit for DIY’ers is the ease of installation. While some systems come as rolls of plastic underlayment, most systems are available as 2- by- 2- foot interlocking tongue- and- groove panels that have the plastic underside pre- attached to the wood. Just measure the floor and plan your layout in the same manner as laying tile, then tap the panels together with a hammer and wood block. No fastening or gluing is required. Recently, we installed a floating subfloor system at my friend Robby Mc. Connell’s house. Robby and I have been buddies for years, and he’s now expecting his first kid. With the new family member on the way, he felt it was time to expand his living quarters to his unfinished basement. I told Robby about the floating subfloors, and he chose the DRICore brand to install in his basement. Here’s how the project went down. Getting Started. The first step is to check the basement for any preexisting problems. Inspect the foundation and repair any source of moisture penetration. Robby had a new solidly built house, so no repairs were needed. Prior to installation, allow the panels to acclimatize for at least a full day in the room where they’ll be used by stacking or laying them on the floor with the plastic surface down. This allows the panels’ moisture content to adjust to the environment of their new home. You’ll also want to test the slab to make sure you aren’t dealing with excessive moisture problems. To do this, tape a 1- by- 1- foot square of plastic onto the slab, sealing all edges. Wait a day, and if the plastic collects water droplets, the floor should probably be treated with a concrete sealer. Sweep and vacuum the concrete and remove any ridges that might interfere with the installation. Dips in the slab can also be a problem. The DRICore system comes with a leveling kit, which consists of shims to adjust uneven areas that are less than 1/4 inch. But if the floor dips any more than that, use a liquid self- leveling compound to ensure a flat, even surface. The DRICore system comes with shims to level the subfloor. Once the slab has been prepped, make sure you have all the tools and materials on site. This includes: subfloor panels, 1/2- inch spacer boards, leveling kit, hammers, pull bar, square, circular saw, spiral saw or jigsaw, wood blocks, chalk and reel, tape measure and pencil. You’ll need a dust mask and safety glasses when cutting panels. Planning the Layout. If you’ve ever laid out floor tile, then you know how this works. ![]() Measure the length and width of the room from a starting corner. Divide the measurements by 2 feet (width of the panels). You want to ensure the last panels in each row are greater than 6 inches. If this isn’t the case, then adjust your layout until it is. Also, keep in mind that the panel joints should be staggered from row to row. This means at the intersection of each wall, the size of the edge panels will alternate from row to row. You’ll find that sketching a rough layout on a piece of paper will help you visualize your game plan. You can also loosely lay the panels down to test a couple of rows. Another consideration: Not all walls are square. Use a framing square to test your starting corner. If you’re not working with a 9. Once your layout is complete, snap a few lines on the slab to mark the locations of the first few rows. This will help guide the staggered joint locations until you get the first few panels installed. Snap a few chalk lines to mark the layout of the first few rows. In order to stagger the joints, you’ll have to begin every other row with a partial tile. Use strapping to space the panels against the perimeter walls for expansion. Make sure the first rows are square, as they will determine the rest of the subfloor layout. The installed floor will also need a 1/4- inch expansion gap around all perimeter walls and room obstacles. You can use 1/4- inch strapping from your local lumber dealer. Simply place these straps along the edge and butt the panels against them. Laying the Floor. With the straps in place, place the first panel in your starting corner. Depending on the size of the room and your resulting layout, this first panel/row may or may not have to be cut to size. If it’s not necessary to trim it down, then you’re off and running. Just align the next panel and use a hammer and wood block to tap together the tongue- and- groove joint. Otherwise, cut the second panel to the appropriate row size and follow the same procedure. Install the panels tightly to avoid any separation in the seams. The first few rows are the most important because they’re the foundation for the rest of the installation. Cut the first panel of the second row so the joint is staggered at the original midpoint of the first panel. Each joint in the second row should align with the midpoint of each panel in the first row. Likewise, each joint of the third row should match the midpoint of the second row panels. Row 1 matches Row 3; Row 2 matches Row 4, etc. Continue this pattern as you place and join the field of the subfloor. Tap the tongue- and- groove panels together, using a board to distribute the force of the hammer blows and protect the edge of the panels from damage. For edge panels, you can use a hammer and pry bar to pull the tongue- and- groove connections together. In some cases, you may have to cut jambs and other obstacles for clearance. MAPEI adhesives sealants chemical products for construction. View and Download Adobe Photoshop CS6 user manual online. Photoshop CS6 Software pdf manual download. Adobe Creative Suite 5.5 System Requirements, comprehensive for Windows and Macintosh on all suites and CS5.5 point products. Pluralsight | Course Catalog. ASP. NET 3. 5 Working With Databy Fritz Onion, Keith Sparkjoy. Intermediate. ASP. NET Ajax Java. Script and j. Queryby Fritz Onion, Scott Allen. Intermediate. ASP. NET in Multi- tenant App, Examples in MVC, Ext. Digital Camera Home > Photo Printer > Canon Pro-100 Printer. A PRO-1 & PRO9000 MARK II HYBRID A Canon Pro Printer To Dye For. By MIKE PASINI Editor. JS, and Angularby Peter Kellner. Intermediate. Advanced Theming For Drupal 7by Michelle Lauer, Joe Shindelar. Advanced. Amazing Things You Can Do With a Web Browser (And a Bit of Code)by Dan Appleman, Tom Bousso. Beginner. Architectural Previsualization in Mayaby Justin Marshall, Kyle Green. Intermediate. Artist Guide to Motion Graphics in 3ds Maxby Kyle Green, Chris Glick. ![]() Intermediate. Building Apps With Durandal 2, MVC 5, Breeze, and Bootstrap 3by Alexander Zanfir. Intermediate. Building Apps with Azure Mobile Svcs, Signal. R, MVC, Win 8 and WP8by Colin Melia. Intermediate. Building a Pop- up Style Broadcast Opener in CINEMA 4. D and After Effectsby Justin Marshall, Laura Hawk. Intermediate. Building a Real- time App with React, Flux, Webpack, and Firebaseby Hendrik Swanepoel. Intermediate. Building a Site with Bootstrap, Angular. JS, ASP. NET, EF and Azureby Shawn Wildermuth. Intermediate. Building a Web App with ASP. NET Core, MVC 6, EF Core, and Angularby Shawn Wildermuth. Beginner. Communications: How to Talk, Write, Present, and Get Ahead! Paul Randal. Beginner. Design & Stop Motion with SNASKby Freddie Ost, Magnus Berg, Erik Kockum. Advanced. Design Patterns Libraryby David Starr, Steve Smith, John Sonmez, Robert Horvick, Keith Sparkjoy, Brian Lagunas, Glenn Block, Niraj Bhatt, Donald Belcham, John Brown, Scott Allen. Intermediate. Develop Websites and Components in AEMby Tyler Maynard, Adobe Systems. Intermediate. Develop Websites and Components in AEM Advancedby Tyler Maynard, Adobe Systems. Intermediate. Developing for Leap Motion in C#by John Sonmez, Iris Classon. Intermediate. Domain- Driven Design Fundamentalsby Julie Lerman, Steve Smith. Intermediate. Dynamics CRM - What's Newby Julie Yack, David Yack. Intermediate. Employee Course: Difficult Conversations and Friendlier Workplacesby Fran Gilbane, Rich Gilbane. Beginner. Establishing a Texturing Pipeline Between MARI and ZBrushby Justin Marshall, Eddie Russell. Intermediate. Excel 2. Templates, Pivot. Tables, Macros, and Printingby Bill Kulterman. Beginner. Exchange Server 2. Part 5: Integration and SP1by Dave Shackelford, J. Peter Bruzzese. Intermediate. Functional Programming with Clojureby Phil Hagelberg, Rich Hickey. Intermediate. Fusion 3. Biomedical Designby Christopher Castle, Matt Perez. Intermediate. Getting Started with Project Online with Dux Raymond Syby Gary Eimerman, Dux Raymond Sy. Beginner. Help Desk Essentials: Customer Interactionby Fran Gilbane, Rich Gilbane. Beginner. Implementing a Flow Map Fluid Pipeline Between MARI and UDKby Joshua Kinney, Eddie Russell. Intermediate. Integrating Lead Forms, Salesforce, Slack, and Email with AWSby Tom Compagno. Beginner. Intro to Views for Drupal 7by Jeff Eaton, Michelle Lauer, Karen Stevenson. Intermediate. Introducing the Windows Server 2. MCSA and the 7. 0- 7. Examby Greg Shields, Mike Pfeiffer. Intermediate. Introduction to ASP. NET 4 Web. Formsby Dan Wahlin, Fritz Onion. Beginner. Introduction to CINEMA 4. D R1. 4by Kyle Green, Justin Marshall, Delano Athias. Beginner. Introduction to Comp. TIA and the Network+ Exam (N1. Ross Bagurdes, Tim Warner. Beginner. Introduction to Maya 2. Kyle Green, Papa Georgio, Justin Marshall, Delano Athias. Beginner. Introduction to Maya 2. Justin Marshall, Delano Athias, Eddie Russell. Beginner. Introduction to Maya 2. Kyle Green, Justin Marshall, Delano Athias. Beginner. Introduction to Maya 2. Delano Athias, Kyle Green, Justin Marshall. Beginner. Introduction to Maya 2. Delano Athias, Kyle Green, Justin Marshall. Beginner. Introduction to Maya 2. Papa Georgio, Justin Marshall, Sunder Iyer, Kyle Green. Beginner. Introduction to Maya 2. Kyle Green, Justin Marshall, Delano Athias. Beginner. Introduction to Maya 2. Justin Marshall, Eddie Russell. Beginner. Introduction to Softimage 2. Kyle Green, Justin Marshall, Delano Athias. Beginner. Introduction to Web Developmentby Nina Zakharenko, Brian Holt. Beginner. Introduction to 3ds Max 2. Joshua Kinney, Delano Athias, Kyle Green. Beginner. Introduction to 3ds Max 2. Joshua Kinney, Delano Athias, Kyle Green. Beginner. Introduction to 3ds Max 2. Kyle Green, Joshua Kinney, Delano Athias. Beginner. Introduction to 3ds Max 2. Justin Marshall, Delano Athias, Kyle Green. Beginner. Java. Script Fundamentals for ES6by Scott Allen, Joe Eames. Intermediate. Java. Script: Advanced Fundamentals to j. Query & Pure DOM Scriptingby Justin Meyer, Alexis Abril. Beginner. Learning To Program - Being A Better Programmerby Scott Allen, Iris Classon. Beginner. Look Development, Lighting and Compositing for a Noir Scene in Render. Man RISby Miguel Lleras Villaveces. Advanced. Management Course: Difficult Conversations and Friendlier Workplacesby Fran Gilbane, Rich Gilbane. Beginner. Managing AWS Security and Identityby John Hales, Brian Eiler. Intermediate. Master- Detail Workflow Apps with EF, MVC, Identity 2, and Modalsby Adam Churvis. Intermediate. Microsoft Fakes Fundamentalsby Jim Cooper, Donald Belcham. Intermediate. Module Development for Drupal 7by Joe Shindelar, Michelle Lauer, Angie Byron. Intermediate. NET Reflector by Exampleby Eric Burke, Sahil Malik. Beginner. Navigating the AWS Management Consoleby Andreas Wittig, Michael Wittig. Beginner. Outlook 2. Calendar, Tasks, and Searchby Heather Ackmann, Bill Kulterman. Beginner. Outlook 2. Emails and RSSby Heather Ackmann, Bill Kulterman. Beginner. Parent- Child Data with EF, MVC, Knockout, Ajax, and Validationby Adam Churvis. Intermediate. Pivotal Cloud Foundry Developerby Pivotal Software, Inc. Intermediate. Pivotal Gem. Fire Developerby Pivotal Software, Inc. Intermediate. Pivotal Greenplum Developerby Pivotal Software, Inc. Intermediate. Play By Play: Angular Internationalization with John Papa and Brian Clarkby John Papa, Brian Clark. Intermediate. Play by Play: ASP. NET Core 1. 0 on any OS with John Papa and Shayne Boyerby John Papa, Shayne Boyer. Beginner. Play by Play: Angular with Typescript with John Papa and Christopher Martinby John Papa, Christopher Martin. Beginner. Play by Play: Angular. JS Application Design with John Papa and Ward Bellby Geoffrey Grosenbach, Ward Bell, John Papa. Intermediate. Play by Play: Angular. JS Application Design with Scott Allen and Dan Wahlinby Geoffrey Grosenbach, Dan Wahlin, Scott Allen. Intermediate. Play by Play: App Development in Rails and Ember. Yehuda Katzby Yehuda Katz, Geoffrey Grosenbach. Intermediate. Play by Play: Application Development with Shawn Wildermuthby Geoffrey Grosenbach, Shawn Wildermuth. Intermediate. Play by Play: Azure Beyond Websitesby Troy Hunt, Aaron Powell. Beginner. Play by Play: Azure Security with Mark Russinovichby Mark Russinovich, Mark Minasi. Intermediate. Play by Play: Building a Node Web API with Sam Artioli and John Papaby John Papa, Sam Artioli. Beginner. Play by Play: Building a Python Code Stats Tool with Zed Shawby Zed Shaw, Geoffrey Grosenbach. Advanced. Play by Play: C# Q& A with Scott Allen and Jon Skeetby Rob Conery, Jon Skeet, Scott Allen. Intermediate. Play by Play: Cross- Browser Compatibility with Peter- Paul Kochby Geoffrey Grosenbach, Peter- Paul Koch. Advanced. Play by Play: Database Tuningby Rob Conery, Rob Sullivan. Intermediate. Play by Play: Deploying an Angular 2 App to Azure with Git with John Papa and Shayne Boyerby John Papa, Shayne Boyer. Beginner. Play by Play: Design Sprint - Practicalby Richard Banfield, Nate Walkingshaw. Beginner. Play by Play: Discovering Power. Shell with Mark Minasiby Gary Eimerman, Mark Minasi. Beginner. Play by Play: Docker for Java Developers with Arun Gupta and Michael Hoffmanby Arun Gupta, Michael Hoffman. Beginner. Play by Play: Elastic Scale and Consistency with Azure Automation DSCby Jason Helmick, Michael Greene. Beginner. Play by Play: Enterprise Data Encryption with Azure Revealedby Lars Klint, Stephen Haunts. Beginner. Play by Play: Ethical Hacking - Deconstructing the Hackby Troy Hunt, Gary Eimerman. Beginner. Play by Play: Ethical Hacking with Troy Huntby Troy Hunt, Gary Eimerman. Beginner. Play by Play: Exploring the Internet of Vulnerabilitiesby Troy Hunt, Niall Merrigan. Beginner. Play by Play: Getting Started with Laravel 5 with Steven Maguireby Derek Weatherford, Steven Maguire. Beginner. Play by Play: Google Cloud Platform, Windows/. NETby Chris Sells, Geoffrey Grosenbach. Open Source and Free Business Intelligence Software in 2. Top 3. 6 Free and Premium Project Management Software Sections. Join over 3. 1,5. Analytics professionals by subscribing to our newsletter.. FREE ! and also get EIGHT Page Business Intelligence Market Outlook Report delivered to you. Privacy Policy: We hate SPAM and promise to keep your email address safe.{"cookie. No-registration upload of files up to 250MB. Not available in some countries. Name": "w. Bounce","is. Aggressive": false,"is. Sitewide": true,"hesitation": "2. Animation": "rotate. In. Down. Right","exit.
Animation": "rotate. Out. Down. Right","timer": "","sensitivity": "2. Expire": "1","cookie. Domain": "","auto. Fire": "","is. Analytics. Wii wont detect External Hard Drive (USB Loader GX related) | GBAtemp. I dont really have USB Loader GX installed yet. Now I DO realise that this is kinda stupid) but in the video he never explained how to install USB Loader GX, I just read another place that it's supposed to be installed through hbc, but when I think about it, I'm problably supposed to install that before formatting the hard drive in WBFS. I'll just see if that helps!*edit*ddetkowski, I just saw your comment now, I will do so then, but also, I used an SD card to install the USB Loader GX on, loaded it up in the hbc, but I dont get the channel? I suppose I should have hbc, before starting on what ddkowski told?). Add a hard drive to your Wii. No more scratched disks! This video and FAQ shows you how to enable a USB hard drive on your wee that can run ISO files straight off the disk, ensuring that your precious, mint copy of Twilight Princess will never be covered with Cheeto dust. Note: this is a way to pirate WIi games. Lifehacker via Giz. Channels on Disqus. someone,help,i am a single mom with a son who loves his wii.i have an wb external hard drive and a sd card for his wii.it was working fine. The Nintendo Wii can store up to 240 channels on. a hacked Wii, and an external. Song / Music / Video with title/name Wii External Hard Drive is delivered from. · Install a Wii Game Loader for Easy Backups and. typically a USB 2.0 external hard drive. It means that once. Adobe Acrobat Reader DC. And save a copy for your. Adobe online services are available only to users 13 and older and require agreement to additional terms. Problem to copy image from pdf to a MSWord file. I only see "File/save as/ PDF" and "File/save as/Text". You need Adobe Acrobat (not the free Reader). Adobe is changing the. Search for keywords across all chapters in your eBook through an intuitive full-text search. Adobe Digital Editions can be used. · Copy & paste from Acrobat without hard returns at line endings Copy & paste from Acrobat without hard returns at. If they use Adobe Reader, they can save as. ![]() Problem with selecting text in Adobe Reader XI | Adobe Community. Hi all, I am encountering a problem with Adobe Reader XI and it is very strange I could not find an alike issue on the internet so I guess I have to submit a question with it. So here it is, I am using Adobe Reader XI Version 1. Windows 7. I do not know it starts from when but it has the problem with selecting text - to be copied in pdf documents. I ensure that the documents are not scanned documents but word- based documents (or whatever you call it, sorry I cannot think of a proper name for it). Normally, you will select the text/paragraph you want to copy and the text/paragraph will be highlighted, but the problem in this case that I cannot select the text/paragraph, the blinking pointer (| < -- blinking pointer) will just stays at the same location so I cannot select/highlight anything to be copied. It happens oftenly, not all the time but 9. This is very annoying as my work involves very much with copying text from pdf documents, I have to close the pdf file and then open it again so I can select the text but then after the first copying or second (if I am lucky), the problem happens again. For a few text I have to type it myself, for a paragraph I have to close all opening pdf documents and open again so I could select the paragraph to copy. I ran out of my patience for this, it causes trouble and extra time for me just to copying those texts from pdf documents. Does this problem happen to anyone and do you have a solution for this? I would much appreciate if you could help me out, thank you! Copy Text, Images from Free Adobe Reader XI Win. Client needs to be able to copy paragraphs from Adobe documents into Word. He would like to select, copy from Free Adobe reader, and then paste into a MS Word document. He would also like to copy pictures and charts if that can be done. Can this be done with the current free version of Adobe Reader? ![]() Developer Diary - Announcements - IL- 2 Sturmovik Forum. Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical details of the project (DX 1. You’re here because you want to know what the best simulation games for PC are right now. The all-time greats still worth playing; the sims with modding communities. Usage Statistics for communitygaze.com Summary Period: June 2017 - Search String Generated 01-Jul-2017 02:11 PDT. · Page 1 of 5 - Developer Diary - posted in Announcements: Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical. ![]() ![]() Windows 8 support, graphical quality); official position about clickable cockpits; first screenshots of La. GG- 3. Published on December 1. Part 2 - Plans about skins and map editor; multicrew aircraft gameplay in multiplayer mode; multicore compatibility; main map size discussion. Published on December 2. Part 3 - La. GG- 3 model's first flight; swastica question solution; user mods availability and compatibility; multiscreen and force feedback compatibility; some thooughts about technological potential of the sim. Published on January 1. Part 4 - First part of interview with test pilot Vladimir Barsuk, about flying IL- 2; early plans about multiplayer mode; decision about random aircraft system failures and about external instruments compatibility; plans about playable AAA units. Published on January 1. Part 5 - Second part of interview with Barsuk, about Mi. G- 3; SLI and Cross. Fire compatibility; Rise of Flight content compatibility; flight model complexity and differences with the old IL- 2: 1. Published on January 2. Part 6 - Third part of interview with Barsuk, about I- 1. Bf. 1. 09 F- 4 model. Published on February 1st, 2. Part 7 - Forth part of interview with Barsuk, about IL- 2; radio comms and audio environment in general; reasons of not going to Kick. Starter; screenshot of the Soviet pilot wearing winter equipment. Published on February 8th, 2. Part 8 - Fifth part of interview with Barsuk, about I- 1. Stalingrad fountain. Published on February 2. Part 9 - La. GGs cockpit is finished and shown; two main bombers revealed; devs' decision about planes wearing out, about search lights and navigation lights; first info about difficulty settings. Published on March 1st, 2. Part 1. 0 - Final episode of the interview with Barsuk about I- 1. German and Russian radio chatter recorded; temporary internet connection question; general discussion about what a simulator is. Published on March 8th, 2. Part 1. 1 - Training dog fight on sport planes; testing vapour trail; resolving the issue with leaving combat area; chance of using BOS technologies and content in ROF; T- 3. Published March 1. Part 1. 2 - First steps in tuning La. GG- 3 and Bf. 1. 09 F- 4; setting difficulty levels for AI planes; plans about refueling, fixing and rearming on the airfield; AAA capabilities; first screenshots of IL- 2 cockpit. Published on March 2. Part 1. 3 - First mention of Oculus Rift compatibility and support; details about blast wave and damage model; perspectives of GPU processing; screenshots of the German Pz. Kpfw III. Published on March 2. Part 1. 4 - Video teaser about the team visiting a training airfield; wiki page for IL2. BOS; perspectives o a dedicated "nix" server; plans about presentation on Gamescom and Igromir; first screenshots of IL- 2 3. D model. Published on April 4th, 2. Part 1. 5 - Turret gunner AI implementation; successful cooperation of 1. C and 7. 77 Studios; problems and technologies of terrain features; first demonstration of T- 7. Published on April 1. Part 1. 6 - Unified stat system plans; second pair of fighters revealed; reconnaissance modifications possibility; defense circle issue; first screenshots of JU- 8. Published on April 2. Part 1. 7 - Mikoyan, the WWII fighter pilot as our guest; team visiting Volgograd (ex- Stalingrad) on the Victory in Europe day; discussing number of vehicles and buildings on the map; reasons of choosing winter setting; performance on NVIDIA and AMD cards; anti- cheat security; first screenshots of Bf. F- 4 cockpit. Published on May 2. Part 1. 8 - Full version of the video with dogfight on sport planes; new stage of development; increased forum activity; our methods in source picking; question about the pilot's body modeling; AI algorithms when getting damaged; horizon visibility distance. Published on May 3. Part 1. 9 - Rewarding challenges in piloting La. GG- 3; unplanned leak of a gameplay video; details about flight assistants and automated systems; a few details about future business model; screenshots of La. GG's and Bf 1. 09's cockpits with night illumination. Published on June 7th, 2. Part 2. 0 - Beginning of the story about IL2. BOS gameplay: goals, missions, basic game mode description, historical setting, campaign structure; first official video - Bf 1. Published on June 1. Part 2. 1 - Speaking about gameplay: missions sequence, mission making algorithms depending onn plane set; internet connection requirements; video with to Bf 1. Published on June 2. Part 2. 2 - Speaking about gameplay: difficulty setting and score multipliers; mission editor, user missions and skins; first video showing La. GGs flying online. Published on June 2. Part 2. 3 - Details about aircraft modifications, obtaining and applying them; in- game rewards and achievements; structure of multiplayer and stat system; types of mp servers; screenshots of airfield buildings and a video with La. GG, cockpit view. Published on July 5th, 2. Part 2. 4 - Big news coming soon; short video with two Bf 1. Published on July 1. Part 2. 5 - First game demonstration for virtual pilots in Volgograd (ex- Stalingrad); Chief producer Albert "Loft" Zhiltsov goes for a business trip to the USA; IL2. BOS gets revived in social networks; video about the dev team traveling to Volgograd for archive assets and references. Published on July 1. Part 2. 6 - Game is shown on presentation in the USA; pre- order programs is launched; pre- alpha stage of development is successfully completed; short videos from the presentation; game video with ground vehicles including tanks and firing Katyushas. Published on August 2nd, 2. Part 2. 7 - First pair of fighters is almost complete; IL- 2 goes to the testing stand; how FW 1. La- 5 will get their modifications; first details about early access; minimal system requirements; idea of cooperative mode; screenshots of IL- 2 cockpit and exterior view. Published on August 9th, 2. Part 2. 8 - First live stream with Albert Zhiltsov (Chief Producer) and Andrey Shumakov (Community manager) about La. GG- 3, its engine, take off and landing. Published on August 1. Part 2. 9 - Albert Zhiltsov aka Loft presents the game on Games. Com'1. 3, Cologne; waiting for big news in September; long waited screenshots of Pe- 2 bomber. Published on August 2. Part 3. 0 - August 3. Bonuses for everyonee who bought the game before September 1st; one extra month of the pre- order program; number of starting planes increased from 6 to 8; llive stream abbout Bf 1. F- 4. Published on August 3. Part 3. 1 - A brief report from the IL2. BOS demonstration on Games. Com; Rise of Flight and IL- 2: 1. Steam; team hires new specialists; the swastika issue; preferences for Intel and AMD processors. Published on September 9th, 2. Part 3. 2 - Live streams with Andrey "Petrovich" Solomykin, the Lead engineer who develops the flight model, speaks about physics and aerodynamics in the project, flies La. GG and explains how it's engine works; game keys distributed to pre- order owners. Published on September 1. Part 3. 3 - Daniel Tuseev, the Project manager reveals details about modern flight models and describes FM features in IL2. BOS; first vote for Founders exclusive skin for La. GG; screenshots of ground vehicles in development. Published on September 2. Part 3. 4 - Plans for showing the game on Igrromir- 2. Published on September 2. Part 3. 5 - Team's work on Igromir'1. German assault bomber Ju- 8. Soviet Yak- 1 exterior view. Published on October 4th, 2. Part 3. 6 - Daniel Tuseev, Project manager tells about game's AI system in IL2. BOS and our previous project Rise of Flight; wallpapers with La. GG in founders skin. Published on October 1. Part 3. 7 - Pre- order program last day is revealed, Early access dates and prices announced; video showing multiplayer in current version; vote for the exclusive skin for Bf 1. F- 4 started. Published October 1. Part 3. 8 - First information about early access: game sessions, approximate client size, login procedure, confidentiality recommendations; video with IL- 2 firing various weapons; results of the vote for the exclusive founders skin for Bf 1. F- 4. Published on October 2. Part 3. 9 - Approximate dates of early access and game session availability; what plane and map get to be the first in early access; plans for nearest future; wallpapers and screenshots of Bf 1. Published on November 1st, 2. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |